Wednesday, May 13, 2009

Free MMO Games Review Soldier Front

Soldier Front is a 3D tactical First Person Shooter MMO with multiple guns, maps, and game modes such as death match, mission mode, and team matches. Game play is similar to games like Combat Arms and WolfTeam but with slightly worse graphics.
Read review here; http://mmohub.org/game/soldier-front/

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Saturday, May 9, 2009

Shaiya, 3D fantasy MMORPG, PvP, free to play MMO

Shaiya is a 3D fantasy MMORPG boasting a medium sized community and an in-depth PVP System whereby players can fight members of the opposing faction in specific areas. In Shaiya, players are asked to choose a difficulty level before they begin playing, that decides their experience gain - and on the hardest difficulty - whether or not they can continue playing after death.
http://www.mmohub.org

Categorie: Gaming

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Tuesday, November 25, 2008

Key Features Revealed for Warrior Epic, New MMORPG from True Games

Key Features Revealed for Warrior Epic, New MMORPG from True Games
International publisher of multiplayer online games True Games Interactive has revealed some of the features and details for the anticipated MMORPG Warrior Epic. With a strong community growing around the Warrior Epic game even before launch, it seems clear that the concept behind the game has hit a chord with many gamers who are looking forward to participating in the game and devouring every screenshot that is available. Set to launch in spring of 2009, Warrior Epic is intended to put a dent in the amount of subscribers that flock to World of Warcraft to get their MMORPG fill

Warrior Epic is an action role-playing game based completely online and set in an original fantasy world. Players will find themselves in charge of a warrior hall where they handle all of their characters and their various adventures. With the ability to recruit from all manner of different types of warrior classes, each with its own style of play, the game is intended to have a strong replay value and generate massive amounts of interest from individuals who are more than happy to participate in this type of groundbreaking new game play.

The warrior hall under the players control can be upgraded to provide more functionality, bringing with it visual changes as well. Players can band together to adventure in a multiplayer campaign, or they can play solo or in adventure mode. In addition, no free MMORPG would be complete without the option of player versus player combat.

Naturally, anyone taking part in a popular MMORPG is already familiar with the concept of player versus player combat. One of the most popular aspects of these types of games, PVP is considered to be the cornerstone of the game, bringing enthusiasts from all walks of life and other MMORPG’s that are unsatisfied with the player versus player combat that is offered there. In games such as World of Warcraft, the player versus player combat is often referred to in derisive terms, due to the fact that players are required to spend time in a queue and then allowed to PK each other in only limited encounters. With the Warrior Epic game, player versus player combat takes on a completely new dynamic, offering players a whole new world to take advantage of.

Another extremely unique aspect of the Warrior Epic game is that death does not mean the end of a particular warrior. Opening up all manner of strategic options for players, the game’s unique system allows players to be revived or transformed into spirits that can be used to enhance weapons or even called out to inflict damage on opposing enemies.

With so many innovative features, it is easy to see why players are looking forward to the Warrior Epic game world and taking advantage of the tremendous level of interactive entertainment that is available there. Despite the fact that the game is nowhere near ready to launch, it has already generated a tremendous level of interest among users around the world.

Source:

http://mmohub.org/2008/features-warrior-epic

Friday, August 29, 2008

MMORPG Reviewer

Once you’ve played a few MMORPGs, you’ve pretty much played them all. I’m not going to rant about all MMO games being clones of each other again, but I’d love to see an MMORPG do something revolutionary. Just a heads up, revolutionary doesn’t have to mean good. Even if a game with unique game play is terribly broken I would still give the game some credit for doing something out of the norm. With game companies churning out new titles each week, it’s getting difficult to review games, as nearly every game I review feels too much like another game I’ve already looked at. Don’t get me wrong, I love playing MMORPGs, but it’d be nice to have a bit of variety every now and then.

To be fair, the last few games I’ve looked at were pretty unique. S4 League was a blast to play, as it offered an alternative to the only other fast paced anime shooter, GunZ the Duel. Although S4 League didn’t exactly revolutionize it’s genre [Shooters], it did add variety to the genre. There really aren’t a lot of anime inspired shooting MMOs out there, so it made sense for Alaplayer to publish the game. Outspark also recently released their snowboarding MMO Project Powder, and it was fairly revolutionary, as it is the only snowboarding MMO out there! Publishers don’t always think like this though. There are countless fantasy MMORPGs out there today and publishers keep bringing more and more of them to the market. The problem with this is that developers continue to produce the same generic MMORPGs. I enjoy reviewing unique games like S4 League and Project Powder, but playing a generic fantasy MMORPG isn’t at all exciting.

If I were to play two games; one very polished 3D Fantasy MMORPG and a buggy 3D time traveling Sci-Fi MMORPG, odds are I’d write a more favorable review for the 3D Time traveling Sci-Fi MMORPG, as the game is unique. There are countless 3D Fantasy MMORPGs out there already that are phenomenal, the market doesn’t need more! If you’re looking for a good fantasy MMORPG, go ahead and play Florensia or even Silk Road Online, they’re both great games. Obviously if the Sci-Fi MMORPG was unplayable buggy, the generic fantasy MMORPG would receive a more favorable review, but my point is that developers need to innovate!

Source:

http://mmohub.org/2008/reviewing-mmorpgs

Saturday, July 26, 2008

MMORPG Growth: Consoles or Cell phones?

With the explosive growth of MMORPGs on the PC, people are probably asking themselves when MMORPGs will come to consoles. Unfortunately, I don’t see that happening… ever. Sony gambled by releasing their famous “Everquest” title to the Playstation 2 and the end result was failure. The game simply didn’t attract enough attention from gamers.

The console MMORPG market is simply too small. Let’s look at the numbers for a minute. For this scenario we will only look at the United States. Let’s assume that a fictional game publisher, Altay Games, wants to make an MMORPG for the console market. Let’s also assume that this MMORPG will be published on all three of the ‘next gen’ consoles, Wii, Xbox360 and Playstation 3. If you all up all the ‘next gen’ console sales, you’ll end up with approximately 29 million units. There are over 200 million internet users in the US. Those numbers alone are discouraging enough for a game publisher to even consider trying to bring an MMORPG to the console, but let’s go a bit further. For a game publisher to release a game on any console, they have to pay the company that owns the console, in this case our fictional game publisher, Altay Games, would have to pay a license fee to Nintendo, Microsoft and Sony. On top of those fees, how the heck could Altay Games collect monthly subscription fees? They’d have to work with all three console companies to develop a platform to collect monthly subscriptions. At the end, there is no way any MMORPG company can justify all these expenses for such a small market. There are simply too many barriers to entry.

MMORPGs have thrived on the PC simply because there are no barriers to entry for a game publisher. If we look at Outspark, the company behind Secret of the Solstice and Fiesta, it’s amazing how easy it is to publish MMORPGs. Outspark’s business plan, like most MMORG Publishers, is to bring popular MMORPGs from Asia to the United States. Since MMORPGs in Asia are already on the PC, there are no expenses relating to porting the game or anything. The only expenses MMORPG Publishers face today to bring an MMORPG to the United States is licensing and translation fees. Sure there are other fees associated with maintaining a game, but it’s a lot cheaper to publish an MMORPG on the PC than a console.

If MMORPGs can’t expand to consoles, where can they expand? I Predict cell phones. Think about it. The cell phone market is ginormous; yes that’s actually a word. Almost every single person in the United States has a cell phone, and even people in Asia and Europe have cell phones. Believe it or not, there are almost twice as many cell phone users worldwide than internet users. With cell phones being a bigger market than PCs and automatically having access to some sort of internet, MMORPGs have a lot of room to potential here. One free MMORPG that I found extremely fascinating was Shadow of Legend. The game is playable on both cell phones and PCs. The game doesn’t have ‘Perfect World’ like graphics, but they’re tolerable. When I first started playing the game on the PC, I was wondering why the game had such poor graphics, but after I learned that the game works on cell phones, I was immediately impressed. Sure the game had its faults, but cell phone MMORPGs are still extremely new.

Source:

http://mmohub.org/2008/mmorpg-growth-consoles-or-cell-phones

Thursday, July 24, 2008

The Free MMORPG Genre

As I’ve mentioned in my previous articles, the free MMORPG industry is growing by leaps and bounds every year. New MMORPGs and MMO games are being released on an almost weekly basis here in the United States. Games like MapleStory and Scions of Fate each have over 70 million players worldwide; that’s right, EACH game has over 70 Million players, while the most well known MMORPG, World of Warcraft, has only 10 million users. Of course this isn’t exactly a fair comparison as World of Warcraft has a monthly fee while the two games I mentioned don’t, but even so, it would be silly to call the free MMORPG genre small. With such an incredible amount of popularity you would imagine that free MMORPGs would get a lot more attention by the main stream gaming networks, but they don’t.

Networks like G4 almost completely ignore the free MMORPG genre. It’s as if they don’t even acknowledge its existence. There aren’t any major print magazines that follow free MMORPGs either, except for maybe a specialty publication with little circulation. Let us analyze the free MMORPG market for a bit. There literally hundreds of free online MMORPGs out in the US market already with countless games currently in closed beta. Nexon’s MapleStory game in the United States alone makes over $30 million a year and it is expected to increase in 2008. With big publishers like Outspark, Netgame, AeriaGames and Gpotato releasing new games almost every month, the industry is poised to continue growing.

The only MMORPG that gets any attention at all in traditional gaming magazines and outlets is World of Warcraft. We’ve heard a lot of buzz around Age of Conan as well, but it’s still a pay to play game. With the incredible growth of free MMORPGs I wouldn’t be surprised if the pay to play genre was completely eliminated in the next 10 years. There really are no successful pay to play MMORPGs out there anymore due to fierce competition. Previously popular pay to play MMORPGs like Ultima Online and Everquest are losing subscribers each and every day. Gamers are flocking over to free to play MMORPGs. The only real pay to play game that’s performing well is World of Warcraft, and that phenomenon can’t last forever. Think about it; would Facebook be as popular as it is today if it required a monthly fee to access? Of course not! Facebook is free to use for consumers because the company can make money through advertisements and selling Facebook gifts [The little images you can send your friends for usually a dollar]. If you look at in free MMORPG terms the Facebook gifts are like cash shop items. They allow the company to make money off a free product or service. I can’t see pay to play business models still being around in 10 years, as there are already so many free to play games out there today and there will only be more in the future.

Source:

http://mmohub.org/2008/the-free-mmorpg-genre

Sunday, July 20, 2008

MMORPG Addiction

All MMORPG gamers know that playing an MMORPG is significantly different than playing an FPS or any other video game. Other video games simply don’t have the same sense of community and progression as MMORPGs or the same sense of accomplishment when leveling up. I’ve been playing MMORPGs ever since I was 11 years old and have grown up playing MMORPGs. I’ve played everything from Everquest to World of Warcraft and while doing so I’ve also been actively engaged in traditional gaming like console games and non MMORPG Pc games.

Throughout my entire gaming career I’ve never looked at the two as equals. I’ve always felt that what happened in MMORPGs “mattered more” than what happened in other games and sometimes more important than what happened in real life. I would get more excited about finding a rare item in say World of Warcraft or finding an amazing deal on a scroll in MapleStory than real live events like acing a test or going to the movies. During my days of playing Everquest, I would at times forget to eat, because I was so hooked on the game. Obviously, at some point I would have to grab something to eat, but even as I got hungry, I couldn’t bring myself to get off my computer and grab a snack, as I felt some sort of need to keep playing as I wanted to continue getting stronger in the game. I also remember that whenever I had to go to the bathroom, I would literally SPRINT to the bathroom and when I finished my business SPRINT back to the computer to continue playing. I’ve always played non MMORPGs, but they were never the same, as I never found myself playing any non MMORPG for more than 5 hours at a time. When I played Everquest, five hours was nothing. From the moment I woke up, I would SPRINT to my PC and start playing until I had to go to bed. I would only play non MMORPGs when I was taking a break from an MMORPGs, as beating a single player game never felt as good as leveling up in an online game.

When I was addicted to MapleStory I would play the game every single day. Every day after school, my brother and my two friends that also played MapleStory would come over to my house and we would all grind together from 3PM to 8:30PM each and every day. At 8:30PM they would go home and play from their own homes. Because I had 8 computers on my network, I could have a lot of people playing MMOs with me. I went through this exact same cycle when I played World of Warcraft, but the only difference was that I had four friends coming over every day to play with me. We would blast music from one of the computers and all grind together for hours on end.

Now that I’m older, I still find myself playing mostly free MMORPGs, but not to the point of playing them the entire day, but that’s partly because I haven’t been super addicted to any one MMORPG lately except for maybe Perfect World and Fly for Fun, as I still play them regularly. When I find another great game, odds are I’ll get hooked and play all day. I’m convinced though, that MMORPGs are addictive. The most addictive component is the sense of progression. MMORPGs make you feel that once you become higher level, you’ll be able to dominate the game and have a lot more fun than you’re having at lower levels. It’s that sense of being awesomely strong in the future that keeps you coming back. The only games that can keep you hooked for 5+ hours at a time are MMORPGs, and if that’s not addiction, I don’t know what is.

Source:

http://mmohub.org/2008/mmorpg-addiction